Frozen_Lake: change backgroud position

This commit is contained in:
2025-05-06 20:22:07 +02:00
parent 923a2f0d0f
commit 51b79b35cb
+7 -4
View File
@@ -264,8 +264,11 @@ void print_game_dim2(struct game *gm) {
code2dCoul(coul, cells[cur].content);
printf("\033[%ld;%ldm", coul->perm[0], coul->perm[1]);
if ( (gm->status)->rabbitRankPosition == cur ){ /*lapin_pos.x == i && lapin_pos.y == j */
printf("\033[37;01m");
}
//printf("\033[47;01m");
printf("\033[106m");
}else{
printf("\033[49m");
}
printf("%2c: %8.4f |", action_name[k], cells[cur].Q[k]);
}
printf("%*c\n", 10, ' ');
@@ -321,7 +324,7 @@ void mainQlearning_game(struct game *gm){
print_game_dim2(gm);
// usleep((gm->delay)->delay_between_episodes);
usleep((gm->delay)->delay_between_episodes);
}
push_back_list_TYPE_L_INT(list_final_rewards, status->final_reward);
@@ -331,7 +334,7 @@ void mainQlearning_game(struct game *gm){
printf(" %ld ",(list_final_rewards->current_list)->value);
}
remove_all_list_in_TYPE_L_INT(list_final_rewards);
// usleep((gm->delay)->delay_between_games);
usleep((gm->delay)->delay_between_games);
}
free(list_final_rewards);
}