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y_project/deepQlearn_0/src/deepQlearning/vehicle.h
T

134 lines
2.9 KiB
C

#ifndef __VEHICLE__C_H__
#define __VEHICLE__C_H__
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <math.h>
#include "tools_t/tools_t.h"
#include "dimension_t/dimension_t.h"
#include "tensor_t/tensor_t.h"
#define LOG_LENTH 128
#define LEFT 0
#define CENTER 1
#define RIGHT 2
#define COUNT_ACTION 3
#define SUBDIVISION 50
#define STEP 1
#define SPEED 1
struct game_status {
long q_state;
long reward;
long cumulative_reward;
bool done;
char log[LOG_LENTH];
int cur_log;
};
//struct coordinate {
// size_t dimension_size;
// float *x;
//};
typedef tensor_TYPE_FLOAT coordinate;
/*
+-----------------------+ <-- upper_bound_block (coordinate (6,5) for example)
| |
| |
| BLOCK |
| |
| |
+-----------------------+
^
|
lower_bound_block (coordinate ( 0,0 ) for example
*/
struct blocks {
size_t nb_blocks;
size_t dimension_size; /* rank */
coordinate **lower_bound_block;
coordinate **upper_bound_block;
coordinate **bounds_all_blocks;
bool all_updated;
dimension *dim;
bool *marker;
//float step: // size of subdivision of the lowest large
};
//struct sensors {
// size_t nb_values;
// float *value;
// tensor_TYPE_FLOAT * sensor;
//};
typedef tensor_TYPE_FLOAT sensors;
struct vehicle {
pthread_mutex_t mut_coord;
coordinate *coord;
float direction;
float speed;
sensors *sensor;
sensors *old_sensor;
struct blocks *path;
struct game_status *status;
};
struct game_status * greate_game_status();
coordinate * create_coordinate(size_t dim_size);
struct blocks * create_blocks(size_t nb_blocks, size_t dim_size);
sensors * create_sensors(size_t nb_values);
struct vehicle * create_vehicle(
struct blocks *path
);
void free_game_status(struct game_status *status);
void free_coordinate(coordinate *coord);
void free_blocks(struct blocks *blk);
void free_sensors(sensors *snsr);
void free_vehicle(struct vehicle * vhcl);
void update_bounds_limits_blocks(struct blocks * blk);
int is_in_blocks(struct blocks *blk, coordinate *coord);
void copy_coordinate(coordinate *coord, float *x);
void move_vehicle(struct vehicle *v);
void read_sensor(struct vehicle *v);
void step_vehicle(struct vehicle *v, int action);
void reset(struct vehicle *v);
void add_string_log_M(struct game_status *status, char *str );
void print2D_blocks_indexOne_withPoint(struct blocks *blk, float scale_x, float scale_y, coordinate *coordPoint);
void print_vehicle_n_path(struct vehicle *v, float scale_x, float scale_y);
float distance2_coordinate(coordinate *c0, coordinate *c1);
void print2D_blocks(struct blocks *blk, float scale_x, float scale_y, char pad);
void print2D_blocks_withPoint(struct blocks *blk, float scale_x, float scale_y, char pad, coordinate *coordPoint);
#endif /* __VEHICLE__C_H__ */