create deepReinforcementLearning repo, test print vehicle
This commit is contained in:
@@ -0,0 +1,119 @@
|
||||
#ifndef __VEHICLE__C_H__
|
||||
#define __VEHICLE__C_H__
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "tools_t/tools_t.h"
|
||||
#include "dimension_t/dimension_t.h"
|
||||
|
||||
#define LOG_LENTH 128
|
||||
|
||||
#define LEFT 0
|
||||
#define CENTER 1
|
||||
#define RIGHT 2
|
||||
|
||||
#define SUBDIVISION 10
|
||||
|
||||
|
||||
struct game_status {
|
||||
long state;
|
||||
long reward;
|
||||
long cumulative_reward;
|
||||
bool done;
|
||||
char log[LOG_LENTH];
|
||||
int cur_log;
|
||||
};
|
||||
|
||||
struct coordinate {
|
||||
size_t dimension_size;
|
||||
float *x;
|
||||
};
|
||||
|
||||
/*
|
||||
+-----------------------+ <-- upper_bound_block (coordinate (6,5) for example)
|
||||
| |
|
||||
| |
|
||||
| BLOCK |
|
||||
| |
|
||||
| |
|
||||
+-----------------------+
|
||||
^
|
||||
|
|
||||
lower_bound_block (coordinate ( 0,0 ) for example
|
||||
|
||||
*/
|
||||
struct blocks {
|
||||
size_t nb_blocks;
|
||||
struct coordinate **lower_bound_block;
|
||||
struct coordinate **upper_bound_block;
|
||||
struct coordinate **bounds_all_blocks;
|
||||
bool all_updated;
|
||||
size_t dimension_size;
|
||||
bool *marker;
|
||||
//float step: // size of subdivision of the lowest large
|
||||
};
|
||||
|
||||
|
||||
struct sensors {
|
||||
size_t nb_values;
|
||||
float *value;
|
||||
};
|
||||
|
||||
struct vehicle {
|
||||
struct coordinate *coord;
|
||||
float direction;
|
||||
float speed;
|
||||
struct sensors *sensor;
|
||||
struct blocks *path;
|
||||
struct game_status *status;
|
||||
};
|
||||
|
||||
struct game_status * greate_game_status();
|
||||
struct coordinate * create_coordinate(size_t dim_size);
|
||||
struct blocks * create_blocks(size_t nb_blocks, size_t dim_size);
|
||||
|
||||
struct sensors * create_sensors(size_t nb_values);
|
||||
struct vehicle * create_vehicle(
|
||||
struct blocks *path
|
||||
);
|
||||
|
||||
void free_game_status(struct game_status *status);
|
||||
void free_coordinate(struct coordinate *coord);
|
||||
void free_blocks(struct blocks *blk);
|
||||
|
||||
void free_sensors(struct sensors *snsr);
|
||||
|
||||
void free_vehicle(struct vehicle * vhcl);
|
||||
|
||||
void update_bounds_limits_blocks(struct blocks * blk);
|
||||
|
||||
int is_in_blocks(struct blocks *blk, struct coordinate *coord);
|
||||
|
||||
void copy_coordinate(struct coordinate *coord, float *x);
|
||||
|
||||
void move_vehicle(struct vehicle *v);
|
||||
void read_sensor(struct vehicle *v);
|
||||
void step(struct vehicle *v, int action);
|
||||
|
||||
void reset(struct vehicle *v);
|
||||
|
||||
void print2D_blocks_indexOne_withPoint(struct blocks *blk, float scale_x, float scale_y, struct coordinate *coordPoint);
|
||||
void print_vehicle_n_path(struct vehicle *v, float scale_x, float scale_y);
|
||||
|
||||
float distance2_coordinate(struct coordinate *c0, struct coordinate *c1);
|
||||
|
||||
void print2D_blocks(struct blocks *blk, float scale_x, float scale_y, char pad);
|
||||
void print2D_blocks_withPoint(struct blocks *blk, float scale_x, float scale_y, char pad, struct coordinate *coordPoint);
|
||||
|
||||
#endif /* __VEHICLE__C_H__ */
|
||||
Reference in New Issue
Block a user