rename rabbit_learn to Frozen_Lake

This commit is contained in:
2024-05-14 09:41:07 +02:00
parent 904f25d0d2
commit b3de7fb171
5 changed files with 204 additions and 15 deletions
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#ifndef __RABBIT_LEARN__H_C_
#define __RABBIT_LEARN__H_C_
#include <time.h>
#include <unistd.h>
//#include "tools_t/tools_t.h"
#include "dimension_t/dimension_t.h"
#include "list_t/list_t.h"
#define ACTION_COUNT 4
/* Down(0), Left(1), Right(2), Up(3) */
enum Action { DOWN, LEFT, RIGHT, UP };
//enum MoveAction { MOVE_DOWN = -2, MOVE_LEFT = -1, MOVE_RIGHT = 1, MOVE_UP = 2 };
#define CONTENT_COUNT 5
/* Empty(0), Start(1), Carrot(2), Block(3), Fox(4) */
enum Content { EMPTY, START, CARROT, BLOCK, FOX };
enum Reward { REWARD_MOVES_OUT=-10, REWARD_OUT=-1, REWARD_EMPTY=-1, REWARD_CARROT=10, REWARD_BLOCK=-1, REWARD_FOX=-10 };
struct game_params {
size_t limit_game_number;
dimension *dim;
long int *add_move;
size_t limit_FOX_number;
size_t limit_BLOCK_number;
size_t limit_CARROT_number;
size_t limit_EPISODES_number;
size_t limit_MOVE_number;
};
struct delay_params {
size_t delay_between_episodes;
size_t delay_between_games;
};
struct game_status {
long int startRankPosition;
long int rabbitRankPosition;
long int rabbitOldRankPosition;
bool endGame;
long int reward;
long int final_reward;
size_t count_MOVES;
};
struct qlearning_params {
double learning_rate;
double discount_factor;
double exploration_factor;
};
struct cell {
long int rankPosition;
int content;
double *Q;
};
struct game {
struct game_params *params;
struct delay_params *delay;
struct qlearning_params *qlearnParams;
struct cell *cells;
struct game_status *status;
};
struct qlearning_params * create_qlearning_params(
double learning_rate,
double discount_factor,
double exploration_factor
);
struct game_params * create_game_params (
size_t limit_game_number,
dimension *dim,
size_t limit_FOX_number,
size_t limit_BLOCK_number,
size_t limit_CARROT_number,
size_t limit_EPISODES_number,
size_t limit_MOVE_number
);
struct delay_params * create_delay_params (
size_t delay_episodes,
size_t delay_game
);
struct game_status * create_game_status();
struct game * create_game(
struct game_params *params,
struct qlearning_params *qlearnParams,
struct delay_params *delay
);
void reset_game(struct game *gm);
long int generate_game(struct game *gm);
void move_game(struct game *gm, enum Action action);
//void free_qlearning_params(struct qlearning_params * qlearn_params);
//void free_game_params(struct game_params *game_prms);
//void free_cells(struct cell * cells);
//void free_game_status(struct game_status *status);
void free_game(struct game *gm);
void mainQlearning_game(struct game *gm);
#endif /* __RABBIT_LEARN__H_C_ */