rename rabbit_learn to Frozen_Lake
This commit is contained in:
@@ -0,0 +1,337 @@
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#include "Frozen_Lake.h"
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char * action_name ="DLRU";
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char * content_name ="ESCBF";
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struct qlearning_params * create_qlearning_params(
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double learning_rate,
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double discount_factor,
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double exploration_factor
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){
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struct qlearning_params * q_param = malloc(sizeof(struct qlearning_params));
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q_param->learning_rate = learning_rate;
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q_param->discount_factor = discount_factor;
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q_param->exploration_factor = exploration_factor;
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return q_param;
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}
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struct game_params * create_game_params (
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size_t limit_game_number,
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dimension *dim,
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size_t limit_FOX_number,
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size_t limit_BLOCK_number,
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size_t limit_CARROT_number,
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size_t limit_EPISODES_number,
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size_t limit_MOVE_number
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){
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struct game_params * gm_param = malloc(sizeof(struct game_params));
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gm_param->limit_game_number = limit_game_number;
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gm_param->dim = dim;
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gm_param->limit_FOX_number = limit_FOX_number;
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gm_param->limit_BLOCK_number = limit_BLOCK_number;
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gm_param->limit_CARROT_number = limit_CARROT_number;
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gm_param->limit_EPISODES_number = limit_EPISODES_number;
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gm_param->limit_MOVE_number = limit_MOVE_number;
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gm_param->add_move = malloc(ACTION_COUNT * sizeof(long int));
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/*
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gm_param->add_move[DOWN] = signedLineFromCoord((long int []){0,-1}, dim);
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gm_param->add_move[LEFT] = signedLineFromCoord((long int []){-1,0}, dim);
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gm_param->add_move[RIGHT] = signedLineFromCoord((long int []){1,0}, dim);
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gm_param->add_move[UP] = signedLineFromCoord((long int []){0,1}, dim);
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*/
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gm_param->add_move[DOWN] = dim->perm[0];
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gm_param->add_move[LEFT] = -1;
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gm_param->add_move[RIGHT] = 1;
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gm_param->add_move[UP] = -1*dim->perm[0];
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return gm_param;
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}
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struct cell * create_game_cells(dimension *dim){
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struct cell * cells = malloc((dim)->rank * sizeof(struct cell));
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for(long int i=0; i<(dim)->rank; ++i)
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(cells[i]).Q = malloc(ACTION_COUNT * sizeof(double));
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return cells;
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}
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struct delay_params * create_delay_params (
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size_t delay_episodes,
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size_t delay_game
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){
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struct delay_params *delay = malloc(sizeof(struct delay_params));
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delay->delay_between_episodes = delay_episodes;
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delay->delay_between_games = delay_game;
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return delay;
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}
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void reset_game_status(struct game_status * status){
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status->rabbitOldRankPosition = status->startRankPosition ;
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status->rabbitRankPosition = status->startRankPosition ;
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status->endGame = false;
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status->count_MOVES = 0;
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status->final_reward = 0;
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}
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struct game_status * create_game_status(){
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struct game_status *gm_stat = malloc(sizeof(struct game_status));
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reset_game_status(gm_stat);
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return gm_stat;
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}
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#define GENERATE_RANDOM_PLACES(CONTENT) \
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int CONTENT##_Number = rand() % (params->limit_##CONTENT##_number) + 1;\
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for(int i=0; i< CONTENT##_Number; ++i) { \
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do{\
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random = rand() % (dim->rank);\
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}while((gm->cells[random]).content != EMPTY);\
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(gm->cells[random]).content = CONTENT;\
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}
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long int generate_game(struct game *gm){
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struct game_params *params = gm->params;
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struct game_status *status = gm->status;
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dimension *dim = params->dim;
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for(long int i=0; i<(params->dim)->rank; ++i){
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(gm->cells[i]).rankPosition = i;
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(gm->cells[i]).content = EMPTY; //0
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for(long int j=0; j < ACTION_COUNT; ++j)
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(gm->cells[i]).Q[j] = 0;
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}
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srand(time(NULL));
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int random;
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GENERATE_RANDOM_PLACES(FOX)
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GENERATE_RANDOM_PLACES(CARROT)
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GENERATE_RANDOM_PLACES(BLOCK)
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do{
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random = rand() % (dim->rank);
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}while((gm->cells[random]).content != EMPTY);
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(gm->cells[random]).content = START;
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(status)->startRankPosition = random;
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(status)->rabbitOldRankPosition = random;
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(status)->rabbitRankPosition = random;
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return (status->startRankPosition);
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}
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struct game * create_game(
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struct game_params *params,
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struct qlearning_params *qlearnParams,
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struct delay_params * delay
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){
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struct game *gm = malloc(sizeof(struct game));
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gm->params = params;
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gm->qlearnParams = qlearnParams;
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gm->cells = create_game_cells(params->dim);
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gm->delay = delay; // create_delay_params(10000000, 2000000);
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gm->status = create_game_status();
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generate_game(gm);
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return gm;
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}
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//void free_qlearning_params(struct qlearning_params * qlearn_params);
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//void free_game_params(struct game_params *game_prms);
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//void free_cells(struct cell * cells);
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//void free_game_status(struct game_status *status);
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void free_game(struct game *gm){
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for(long int i = 0; i < ((gm->params)->dim)->rank; ++i){
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free((gm->cells[i]).Q);
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}
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free(gm->cells);
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free_dimension((gm->params)->dim);
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free((gm->params)->add_move);
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free(gm->params);
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free(gm->qlearnParams);
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free(gm->delay);
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free(gm->status);
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free(gm);
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}
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long int function_add_move(struct game *gm, enum Action action){
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struct game_status * status = gm->status;
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dimension *dim = (gm->params)->dim;
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if(action == UP && (status->rabbitRankPosition / dim->perm[0]) == 0){
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return dim->rank * -1;
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}
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if(action == DOWN && (status->rabbitRankPosition / dim->perm[0]) == dim->perm[1]-1){
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return dim->rank ;
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}
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if(action == LEFT && (status->rabbitRankPosition % dim->perm[0]) == 0){
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return dim->rank * -1;
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}
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if(action == RIGHT && (status->rabbitRankPosition % dim->perm[0]) == dim->perm[1]-1){
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return dim->rank;
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}
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return (gm->params)->add_move[action];
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}
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void move_game(struct game *gm, enum Action action){
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struct game_params *params = gm->params;
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struct game_status *status = gm->status;
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struct cell * cells = gm->cells;
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++(status->count_MOVES);
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long int newRankPosition = status->rabbitRankPosition + function_add_move(gm, action);
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if (newRankPosition < 0 || newRankPosition >= (params->dim)->rank) {
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status->reward = REWARD_OUT;
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}
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else if (status->count_MOVES > params->limit_MOVE_number) {
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status->rabbitRankPosition = newRankPosition;
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status->endGame = true;
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status->reward = REWARD_MOVES_OUT;
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}
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else if (cells[newRankPosition].content == BLOCK) {
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status->reward = REWARD_BLOCK;
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}
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else if (cells[newRankPosition].content == FOX){
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status->rabbitRankPosition = newRankPosition;
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status->endGame = true;
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status->reward = REWARD_FOX;
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}
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else if (cells[newRankPosition].content == CARROT) {
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status->rabbitRankPosition = newRankPosition;
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status->endGame = true;
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status->reward = REWARD_CARROT;
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}
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else {
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status->rabbitRankPosition = newRankPosition;
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status->reward = REWARD_EMPTY;
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}
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}
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void printLine(char c, int l, bool prec) {
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//printf("\033[00m");
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printf("\033[%d;0%dm", 0, 1); // noir // vide
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if (prec) printf("%*c\n", 10, ' ');
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for (int i = 0; i < l; i++) printf("%c", c);
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printf("%*c\n", 10, ' ');
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}
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void printLinec(char c, int l) {
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printLine(c, l, true);
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}
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void code2dCoul(dimension *color, enum Content content) {
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if( color && color->size > 1 ){
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if (content) {
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color->perm[0] = content + 31; color->perm[1] = 1;
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}
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else {
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color->perm[0] = 0; color->perm[1] = 1;
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}
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}
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}
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void gotoxy(int x, int y)
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{
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printf("%c[%d;%df", 0x1B, y, x);
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}
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void print_game_dim2(struct game *gm) {
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struct cell *cells = gm->cells;
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dimension *dim = ((gm->params)->dim);
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if(dim->size == 2){
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dimension *coul = create_dim(2);
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long int *coord = malloc(2*sizeof(long int));
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int mult = dim->perm[0] * 14;
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char sep = '-';
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gotoxy(0, 10);
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for (long int j = 0; j < dim->perm[1]; j++) {
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for (long int i = 0; i < dim->perm[0]; i++) {
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long int cur = i + j * dim->perm[0];
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code2dCoul(coul, cells[cur].content);
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printf("\033[%ld;0%ldm", coul->perm[0], coul->perm[0]);
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//printf("s:%2d,(%d,%d),%2c|", cells[cur].rankPosition, cells[cur].pos.x, cells[cur].pos.y, cont_name[cells[cur].c]);
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printf("s:%2ld,(%ld,%ld),%2c|", cur, i , j , content_name[cells[cur].content]);
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}
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printLinec(sep, mult);
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for (long int k = 0; k < ACTION_COUNT; k++) {
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for (long int i = 0; i < dim->perm[0]; i++) {
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long int cur = i + j * dim->perm[0];
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code2dCoul(coul, cells[cur].content);
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printf("\033[%ld;%ldm", coul->perm[0], coul->perm[1]);
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if ( (gm->status)->rabbitRankPosition == cur ){ /*lapin_pos.x == i && lapin_pos.y == j */
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printf("\033[37;01m");
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}
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printf("%2c: %8.4f |", action_name[k], cells[cur].Q[k]);
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}
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printf("%*c\n", 10, ' ');
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}
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printLine(sep, mult, false);
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}
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free_dimension(coul);
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free(coord);
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}
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}
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void mainQlearning_game(struct game *gm){
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struct main_list_TYPE_L_INT * list_final_rewards = create_var_list_TYPE_L_INT();
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struct game_params *params = gm->params;
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struct game_status *status = gm->status;
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struct qlearning_params * qlearnParams = gm->qlearnParams;
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struct cell * cells = gm->cells;
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enum Action action;
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int random;
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long int NUMBER_EPISODE2 = (params->limit_EPISODES_number) * (params->limit_EPISODES_number);
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double proba_explor;
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srand(time(NULL));
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for(long int k=0 ; k < params->limit_game_number; ++k){
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generate_game(gm);
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for(long int episode = 0; episode < params->limit_EPISODES_number; ++episode){
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reset_game_status(status);
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while(!(status->endGame)){
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random = rand() % NUMBER_EPISODE2;
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proba_explor = (double)random / NUMBER_EPISODE2;
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if( proba_explor < qlearnParams->exploration_factor * (1. / ((episode / 10 ) + 1))){
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action = rand() % ACTION_COUNT;
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printf("exploration action ");
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}
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else{
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action = ARG_MAX_ARRAY_TYPE_DOUBLE( cells[status->rabbitRankPosition].Q, ACTION_COUNT );
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printf("greedy action ");
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}
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status->rabbitOldRankPosition = status->rabbitRankPosition;
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move_game(gm, action);
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printf("ik=%ld, episode = %ld , action = %d rbPos = %ld, rwds = %ld, final_rwrd=%ld\n",k,episode,action, status->rabbitRankPosition,status->reward, status->final_reward);
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// update Q array on the action of the state
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cells[status->rabbitOldRankPosition].Q[action] = cells[status->rabbitOldRankPosition].Q[action] + (qlearnParams->learning_rate * (status->reward + qlearnParams->discount_factor * MAX_ARRAY_TYPE_DOUBLE(cells[status->rabbitRankPosition].Q, ACTION_COUNT) - cells[status->rabbitOldRankPosition].Q[action]));
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//cells[status->rabbitRankPosition].Q[action] = cells[status->rabbitRankPosition].Q[action] + (qlearnParams->learning_rate * (status->reward + qlearnParams->discount_factor * MAX_ARRAY_TYPE_DOUBLE(cells[status->rabbitRankPosition].Q, ACTION_COUNT) - cells[status->rabbitRankPosition].Q[action]));
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//cells[status->rabbitRankPosition].Q[action] = (1 - qlearnParams->learning_rate) * cells[status->rabbitRankPosition].Q[action] + (qlearnParams->learning_rate * (status->reward + qlearnParams->discount_factor * MAX_ARRAY_TYPE_DOUBLE(cells[status->rabbitRankPosition].Q, ACTION_COUNT )));
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status->final_reward += status->reward;
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print_game_dim2(gm);
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// usleep((gm->delay)->delay_between_episodes);
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}
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push_back_list_TYPE_L_INT(list_final_rewards, status->final_reward);
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}
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FOR_LIST_FORM_BEGIN(TYPE_L_INT, list_final_rewards){
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printf(" %ld ",(list_final_rewards->current_list)->value);
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}
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remove_all_list_in_TYPE_L_INT(list_final_rewards);
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// usleep((gm->delay)->delay_between_games);
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}
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free(list_final_rewards);
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}
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